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Sequence Analysis

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In ‘No Country for Old Men’ in the scene in the gas station with a coin toss. The dialogue between the owner and the assassin uses the 180-degree rule. In the gas station with see the owner is in front of the assassin. We see the camera stay on one side and makes sure that they make eye contact with each other. The shots are from a three person over the shoulder view so we can see the actor make eye contact. The reason these shots are needed in this scene so that we can see the emotions of the owner and the assassin. The owner’s conversation between him and the assassin is awkward, and the owner is visibly uncomfortable. While, the assassin has no emotion but making threats to the owner. Then we see close-ups of a crushed wrapper, and the flip of the coin. The coin flip is meant for us to see because under his hand could mean life or death for this owner. It shows suspense because the assassin says, “what’s the most you ever lost in a coin toss.” What makes it great is that we do...

Filmp 160 interview

Soundwalk

As I was walking to the train station, I heard car horns, and the screeching of tires. I also heard people having a conversation while passing by me, and another person running pass me. When I entered the train station, I heard the escalator as I was going down. I also heard the train manager speaking to other people as I headed to the machine. The machine made a sound to put my metro card in and put in money. When I asked for the receipt it made a noise so I could take it. When I swiped my metro card it made a noise confirming that the swipe went through. As I got on the train, I heard the doors close as the announcer told me the next stop and what trains I can transfer too. As I sat down, I heard a conversation in front of me and to the far right. As the train started to move, I could hear it screeching while leaving the station. I heard people on the train with plastic bags. While I was nearing home, a homeless man asked for change as he shuffled around. When I got off the train, ...

Define a Space

Artist Statement

I have no experience in editing and camera work. I am more interested in editing. I want to become either an animator, editor or fiction film maker. I want to either produce or help create worlds and characters for people to get invested in. My friends have helped me a lot because they introduced me to a club in high school that centered around appreciating animations. The club focused on Japanese anime shows and movies. The studios that influenced me are Madhouse, Bones, and Ghibli. The artist that also influenced me are Hirohiko Araki, Bochi, and Eiichiro Oda. Araki makes interesting characters that have their own motives. Oda makes interesting worlds that have their own history, and each island looks different from the last and is influenced by the real world. An example of real-life influence is when the main character enters an island called Dressrosa it’s influenced by Spain. Bochi’s art is detailed and his stories are a mixed between funny, sad and exciting. Bochi and Oda are s...